Warfare
Introduction
The new English film Warfare has a unique distinction of air-dropping you into a war setting without wishing you to get acquainted with its characters. By design, it isn’t about emotionally investing in any of its characters – a trait that you would generally associate with in a war film. There are no plot deviations based on the members of the family, keenly awaiting the return of their sons and fathers. The idea is to keep every character neutral and focus on the immersive experience that the film wishes to provide, by making you a by-stander in the war setting. And therein also lies the unpredictability in the drama that is generally shot in real-time (after the opening title). In an early scene, you are faintly acquainted with some of the characters in the room even as they enjoy moments of intimacy through an erotic dance that plays out on TV. Ironically, this independent incident is the only chance that you get to see the characters in a stress-free space, for everything post that makes for a tension filled watch.
Story & Screenplay
The setting remains the city of Ramadi in Iraq in the year 2006, a period that is notorious for the Iraqi War that is underway. The politics of the land is skewed, something that you notice when a regiment of the US Navy SEAL enters a civilian house in order to use it as a station for surveillance. The family in the house is asked to hide, and while it is unclear on whether the family is detained or otherwise, there is an authoritative stance on the part of the soldiers that are members of a potential skirmish which is underway. One of the most interesting aspects of the drama is that the entire proceedings unfold at a single location. The house is confined and claustrophobic if you take into account the war that is underway, and it automatically acts as one of the characters in the drama. But despite this intimate setup, you are privy to the layers of tension that are built up through the unpredictability of the external forces. Clearly, the atmospherics are enough to suck you into the drama!
One of the earlier conflicts include a break in the aerial surveillance of the area, something that automatically raises the stake in the drama. And even as you are fleetingly introduced to some of its characters Ray (D’Pharaoh Woon-A-Tai) and Erik (Will Poulter) handling the communications, you slowly understand that this faux-documentary has blurred lines, making it an immersive experience. The principal goal remains of survival while having to build surveillance in the vicinity in the absence of aerial assistance. Taking advantage of the same, it is implied that the ‘enemy’ has started to move in, with the intention of hunting down the American soldiers. And so, the entire opening act is designed as a buildup to the layers of tension that soon threaten to escalate into something more fatal.
The drama here also briefly reminded me of American Sniper (2014) wherein the enemy remains faceless and at a distance. Here, the drama again wishes to exploit the fact that the enemy is invisible, almost squeezing any remote emotions with respect to people from either sides. And in the larger scheme of things, this definitely works because of its binary take of war, that leads to a loss of lives from both sides. At the same time, the gaze remains fixed while not deviating from the principal plot. The POV never switches, and that continues to add to the immersive experience with the stakes in the drama tactfully being raised. And what started as a stand-off mission, slowly transitions into that of survival and a potential escape, with danger slowly closing in on the characters.
The stakes in the drama are tactfully raised following an IED explosion that destroys a Bradley (a vehicle used in war), while killing and injuring a few folks in a riveting scene. Soon, the conflict runs deeper with respect to survival with the incorporation of layers. The idea of preserving war material versus saving human lives was an interesting conflict that played an integral role in exploring the internal politics of the group. As a byproduct, there was also a running theme of brotherhood, of placing ‘We’ before ‘Me’, that engulfed the narrative, thereby making it its core. The real-time narrative was enough to keep you trapped in a single setting that resonating with shrieks and pain after a point, even as the survival mode was in full swing. In a way, the drama also doubled up as a stand-off between two sides (both of whom may have been impacted, and only one shown), while reinforcement and teamwork work in tandem.
This, also extends to its final act that was filled with tension, and the rescue ops in full swing. The motive was not to put an end to the overall drama by indicating the closure of war – this solely remained a chapter in the lives of these soldiers that was firmly etched in their memories while bringing this chapter to a conclusion. This extended even to the family who were seemingly detained, or rebel soldiers who also did survive an onslaught! The tight and taut runtime was more designed to go from point A to point B with a heavy focus on the shifting dynamics and the unpredictability of the situation that eventually was immersive to witness. And that ensured that the screenplay was tense and made for a solid impact.
Dialogues, Music & Direction
The dialogues interestingly do not have a layer of emotions underlining the ptoceedings, even in moments of fatal injuries. The lines are designed to be partly conversational and filled with jargons that adds to the authenticity of the drama, while raising the bar for urgency and tension creeping into the events. The BGM is non-existential, and so the focus remains on the sound design that adds to the overall immersive experience. In an early scene, you see birds chirping away even as the characters continue to interact internally. But after the explosion, there is a beautiful use of silence with only dogs barking in the vicinity. Even the smaller sounds of pellets, gun cocks and war machinery, add to the ambience and tense atmospherics of the drama. The cinematography comprises of frames that remain intimate and claustrophobic with the setup. As a result, they ensure that you are a silent bystander in the razor sharp tense situation, and the repercussions that follow. The editing is sharp, something that cuts the extra flab in the drama, only to ensure a tight and a taut runtime. Directors Alex Garland (previously directed Civil War) and Ray Mendoza (who was a part of this mission, and an actor playing him), have done a stellar job in constructing an immersive drama that builds on the tension engulfing its characters. Their skill-set lies in the fact that they maintain a grip on the proceedings without gravitating towards the emotional core of the characters, or alternately even the politics of the land to an extent. The direction is wonderful to witness here.
Performances
The performances are pretty good by the ensemble cast although not all characters have character arcs. Finn Bennett as John and Charles Melton as Jake have their moments to shine. Cosmo Jarvis as Elliot and Joseph Quinn as Sam bring out the physical pain with respect to their characters brilliantly. Will Poulter as Erik and D’Pharaoh Woon-A-Tai as Ray are sincere and earnest with their characters, and have a powerfully stoic presence onscreen to drive home some solid acts. All other actors are impressive as well.
Conclusion
Warfare is a taut and an immersive war drama that is brilliantly shot in real time, and makes for a wonderfully tense watch! Available in a theatre near you and Highly Recommended!